Friday, 25 June 2010

Abit more 3D!

Decided to change the camera from a LookAt to a FirstPerson camera. I haven't uploaded the source code for the following screenshots yet, I'll do that later. Currently no collision, just the ability to move with D-PAD and aim with the stylus (like Metroid movement). Also double taping the screen makes it jump.

Here the screenshots.


Currently the textures are stretched so its looks a little pixelated ill sort that out later after I do a few more things I want to try first. The green box spins, could be a powerup/point etc.

The windows are transparent though probably hard to see from the pictures. I have been wondering how best to do windows. At the moment in these pictures I have the wall quad with a texture that blanks the centre, then I placed another quad at that position with a lower alpha and glass texture. This method has problems though, but benefits from a lower poly count.

Anyway, more for me to check out, cya!

Saturday, 19 June 2010

More 3D

I've been messing around with more 3D. Some screenshots below, I've also updated the Demo3D link to the right including all source code.

Saturday, 12 June 2010

Looking at 3D

I decided to look at some 3D. I've currently been following the nehe tutorials that come with the DevkitPro. For the bullethell I looked at Relminator's source.



At the moment I'm trying to find out how to best manage the textures and palettes. The built function from libnds (from what I can tell) want you to load most textures and palettes at the start where I want to be able to load and unload textures whenever needed. Maybe they're in there and I just need another look, if not I'll have to write some for myself.

Wednesday, 9 June 2010

Red Temple 1.4 Finished

I have finished Red Temple 1.4 and is available at the right under Downloads or here.

Here some some screenshots.


Feel free to report any bugs to morleyx22@hotmail.com if you find any.


Hope you enjoy, Cya!

Monday, 7 June 2010

Small Info

 Hi, decided to give you a little information.

Level break down:
40 Storymode levels (31 currently made)
5 Timeattacks (2 currently made)
5 Survivals (5 currently made)
24 Tutorials (24 currently made)
1 House (1 currently made)

This gives a total of 75 levels for the game.

Medals
Current medals in the game: 76. I not sure whether I'll add more yet.

Also for anyone wondering what the "All Map Fish Totem" star is from last posts screenshot - All levels have 3 hidden items, the map, totem and fish. The level select screen will show you which you have collected for each level. You don't need them to continue, but achieving the medal will reward you.

Anyway, cya :)