tag:blogger.com,1999:blog-49988528402278509382024-03-05T04:47:38.481-08:00Homebrew DevelopmentAzenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.comBlogger58125tag:blogger.com,1999:blog-4998852840227850938.post-48085727566732003652012-01-07T06:35:00.000-08:002012-01-07T06:35:51.570-08:00Doing Stuff!Long time no post, but I assure you I am still coding. Just don't have anything to show right now. I actually have plans for two games, I'm just unsure which to go with first!<br />
<br />
Anyway, you'll just have to wait for now!<br />
<br />
Cya.Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com1tag:blogger.com,1999:blog-4998852840227850938.post-31261019206566551472011-09-16T11:08:00.000-07:002011-09-16T11:12:10.406-07:00HmmmAs I changed some of the settings on the blog the post order has changed and I'm currently unsure how to re-order them. So I will just note here the post September 16th, Red Temple Changes [Red Temple 1.5a], was originally an older post. If you already have 1.5a, you don't need to update again.<br />
<br />
Sorry for the confusion I will fix it if I can.<br />
<br />
<br />
<br />
EDIT: <br />
Oh, I figured it out. It's back in order :)Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-36940109849362670982011-08-05T18:39:00.000-07:002011-09-16T11:04:38.499-07:00Homebrew BountySomewhat of an overdue post, but here we go! I entered the Homebrew Bounty at <a href="http://gbatemp.net/t300365-homebrew-bounty-2011-results-winners">GBA Temp</a>. In the DS Category (which I entered) I managed to come 6th place with my game RedTemple. Anyway, check this <a href="http://gbatemp.net/t300365-homebrew-bounty-2011-results-winners">link</a> for information on the competition :)<br />
<br />
1. Space Impakto DS (DS Entry) (60 points)<br />
2. Arsenal (DS Entry) (57 points)<br />
3. Fireworlds - A DS platformer/puzzle game. (DS Entry) (51 points)<br />
4. Mind Maze (W.I.P) (DS Entry) (32 points)<br />
5. Chronoclon (WIP) (DS entry) (30 points)<br />
<div style="background-color: #f6b26b; color: black;"><b>6. RedTemple (DS Entry) (25 points)</b></div>7. EarthShakerDS (DS Entry) (18 points)<br />
8. NCIS "Around The World" (DS Entry) (13 points)<br />
9. MIDIControl DS v2 (DS Entry) (13 points)<br />
10. devkitARM (DS Entry -- Development) (11 points)<br />
11. Super Smash Bros Crash! DS Demo 9 Version (WIP) (DS Entry) (9 points)<br />
12. Boondoggle (DS Entry) (8 points)<br />
13. Back From Ashes WIP (DS Entry) (8 points)<br />
14. Mr.Robot and his robot factory (DS Entry) (8 points)<br />
15. Robot Unicorn Attack DS (DS Entry) (7 points)<br />
16. DS App Studio (DS Entry -- PC Software) (6 points)<br />
17. DSLiero (DS Entry) (3 points)<br />
18. MCinfoDS (DS entry) (3 points)<br />
19. Bible for NDS (3 points)<br />
20. TanksDS (WIP) (DS Entry) (3 points)<br />
21. Gaia DS (WIP) (DS Entry) (3 points)<br />
22. homebrew nyan (DS Entry) (2 points)<br />
23. Cherophobe (DS Entry), First Person Shooter (1 points)<br />
24. ChatMe (DS Entry) (1 points)Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-38777550663669574512011-07-04T02:06:00.000-07:002011-09-16T11:00:49.702-07:00Red Temple Level 4 VideoHere's a small video of Red Temple level 4. It was completed using the full Blue Set from the shop.<br />
I uploaded it to Youtube here: <a href="http://www.youtube.com/watch?v=xQh4P_loLZs">http://www.youtube.com/watch?v=xQh4P_loLZs</a><br />
<br />
Anyway, stuff to do, cya :)Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-47786719398874550002011-05-22T11:29:00.000-07:002011-09-16T11:18:02.627-07:00Just some demo<span style="color: #f1c232;"><span style="color: black;">Creature Tamer</span> </span><br />
This isn't a game I intend to continue with, I was just messing around and thought I'd upload it anyway :p It's not full working, but you can select attacks and see their health lower!<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOeUZ_IAZlnXPywYc4XVU8xH-XxU7JEZpLPavcZ3USF9_AGn0nGDsw4I_Qlkeh9tYruSM-kMVH0oYuneC9maM7Iw2bQKrtRjZLYsmfVxFPKcdIojSOnMn4W_Oll-uFO2Phom212IhW_0QC/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOeUZ_IAZlnXPywYc4XVU8xH-XxU7JEZpLPavcZ3USF9_AGn0nGDsw4I_Qlkeh9tYruSM-kMVH0oYuneC9maM7Iw2bQKrtRjZLYsmfVxFPKcdIojSOnMn4W_Oll-uFO2Phom212IhW_0QC/s320/1.bmp" width="213" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1SXYyL02JARNGlU7kOIR_xK5KBzts6oiRhNdYzLgAtxQHjASnMzjXQvvqTF203Nao5-9kpuHLhH9YrX2rWZYFh6frxobsrXeoAzTkcbOEXyeRfExCHqFzMd1sHG-PlbNDoVkfVldQNZ3P/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1SXYyL02JARNGlU7kOIR_xK5KBzts6oiRhNdYzLgAtxQHjASnMzjXQvvqTF203Nao5-9kpuHLhH9YrX2rWZYFh6frxobsrXeoAzTkcbOEXyeRfExCHqFzMd1sHG-PlbNDoVkfVldQNZ3P/s320/2.bmp" width="213" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXbPtSiuSaX15SFwFnBrWouirH_qmaqwqQCqnQP9u9UxbOIN62fPbvfC_OhRjGUgX_UKgctff0pRILOMmC3X9kmUh4VCcSBMuFkkPVQI3NA5SrrUeIEFIJs5XhBv8Ej0dkytnZ5utBQYra/s1600/3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXbPtSiuSaX15SFwFnBrWouirH_qmaqwqQCqnQP9u9UxbOIN62fPbvfC_OhRjGUgX_UKgctff0pRILOMmC3X9kmUh4VCcSBMuFkkPVQI3NA5SrrUeIEFIJs5XhBv8Ej0dkytnZ5utBQYra/s320/3.bmp" style="cursor: move;" width="213" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivDg6DAeQZCPVAVsXeB5zaTQ8gfswdirrGqwRkonSJy0Il2TcwyniA2TvIdKpmQ_D6k6sCVDShHI2BIX4QJ-tSwGsiBuvLURelK1ew4Kf2EduE3QfTl3hN_gcIfSmcLdAJvJafshjsL4Y3/s1600/4.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivDg6DAeQZCPVAVsXeB5zaTQ8gfswdirrGqwRkonSJy0Il2TcwyniA2TvIdKpmQ_D6k6sCVDShHI2BIX4QJ-tSwGsiBuvLURelK1ew4Kf2EduE3QfTl3hN_gcIfSmcLdAJvJafshjsL4Y3/s320/4.bmp" width="213" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLKLkcdGvQnOV78XLImu_eaDrKDUSc3YnRAESF1aAM3hwu6LXUeQChrMuOxwsHzsb3CQNOyDk2c4A4P51zHU8SF87VeCgNqdout39kNaJwaEy0Pw7DBPva2-dl2MuN49fSJiTd4kkCfzW/s1600/5.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLKLkcdGvQnOV78XLImu_eaDrKDUSc3YnRAESF1aAM3hwu6LXUeQChrMuOxwsHzsb3CQNOyDk2c4A4P51zHU8SF87VeCgNqdout39kNaJwaEy0Pw7DBPva2-dl2MuN49fSJiTd4kkCfzW/s320/5.bmp" width="213" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpYqLz3VZsLPsL_rnCzxH3uJ0zD1B2y102w8vV5ljegruCNxQbOalzua-_4GlX706eTT3l5M3AULsc7L1nZzUNxk44QHGoZFGszCtaEyVoCmO3cLJGik0AQVwEzRFsQ1MU2EEwB-QFAnsK/s1600/7.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpYqLz3VZsLPsL_rnCzxH3uJ0zD1B2y102w8vV5ljegruCNxQbOalzua-_4GlX706eTT3l5M3AULsc7L1nZzUNxk44QHGoZFGszCtaEyVoCmO3cLJGik0AQVwEzRFsQ1MU2EEwB-QFAnsK/s320/7.bmp" width="213" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7qoLLOEIvnqSmnfsIcplwvCo5axL4KxNOrV1-6XkyQTUDMb7c9txp6YbxHtiIe4tC4-wZ48tbkVcY82z1cLknPYV-Sv-AyZRsFtvB4peaLvzKljKVv0jwyd_KVmLoimNHQVS92arNjjIq/s1600/8.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7qoLLOEIvnqSmnfsIcplwvCo5axL4KxNOrV1-6XkyQTUDMb7c9txp6YbxHtiIe4tC4-wZ48tbkVcY82z1cLknPYV-Sv-AyZRsFtvB4peaLvzKljKVv0jwyd_KVmLoimNHQVS92arNjjIq/s320/8.bmp" width="213" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWMXPQvtwwjZQaPjRffIGMtleQAIKiOLcL_rvQN3xPimJnpnLZyS4bDvUxSgNqx8fCNvtv_yb_Iv_lDtuGUb0Ss0zxhbwF8Axq_tVFMQSWL3RyUeXbAGKcvuNl_xS0dikDeqyznrzEymkr/s1600/9.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWMXPQvtwwjZQaPjRffIGMtleQAIKiOLcL_rvQN3xPimJnpnLZyS4bDvUxSgNqx8fCNvtv_yb_Iv_lDtuGUb0Ss0zxhbwF8Axq_tVFMQSWL3RyUeXbAGKcvuNl_xS0dikDeqyznrzEymkr/s320/9.bmp" width="214" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"></div>Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-18836669537633244202011-05-05T11:02:00.002-07:002023-03-06T10:07:06.980-08:00Red Temple Changes<div style="color: black;">Red Temple 1.5a</div>It was reported to me a bug with the Flame Boots, after some testing I realised there was some buggy code with the attribute "Mana Drain". I've now actually changed how mana drain works, instead of being percentage based it will drain a specific amount. I did this to balance its effectiveness against lesser mana pools and weaken it against larger ones.<br />
<br />
Some other changes include:<br />
<ul><li>I smoothed out the fading, sometimes an image got stuck on the screen</li>
<li>I changed recipes to 99 max stackable</li>
<li>The DoT effects from "Bleeds/ElectrBurn/Poison" etc have been changed. I increased their damage slightly but they wont always apply each hit.</li>
<li>You will now start with 2 recipes</li>
<li>Increased the max stackable of the sets: Blue/Leaf/Light/Red/Yellow/Glass</li>
<li>Added more default items to the assignable items</li>
<li>The first 8 recipes start revealed in the recipebook (up from 4)</li>
<li>Added 15 seconds to the 'Water Park' TimeAttack level (making it 1m15s)</li>
<li>LifeLeech limited to draining once per second</li>
<li>Starting weapon 'ElectroSword' has had its damage changed from -3 to -1</li>
<li>Lowered the shop price of 'Apple' to 1000 (from 1500)</li>
<li>Lowered the shop price of 'Orange' to 2250 (from 3000)</li>
<li>Increased the shop price of 'Bannana' to 6000 (from 5500)</li>
<li>Increased the shop price of 'Pear' to 9000 (from 8000)</li>
<li>Increased the effect of a 'Bannana' from 25 to 30</li>
<li>Increased the effect of a 'Pear' from 40 to 50</li>
<li>Increased Max Stackable of 'Adrenline' from 25 to 30</li>
<li>Increased Max Stackable of 'PhoenixGem' from 3 to 4</li>
<li>Increased Max Stackable of 'PhoenixClaw' from 1 to 2</li>
<li>Changed the main menu music so its random between 2 tracks</li>
</ul><br />
<b style="color: red;">WARNING!!</b><br />
Unfortunately you will run into problems if you use your old save data. <span style="color: #cc0000;">So you will have to delete the '.dat' (RedTemple.dat)</span> from your cart before using the new version. Sorry! :(<br />
<br />
If you dont delete the file it might appear to run fine, but will eventually crash. You need to delete the '.dat' file<br />
not just delete the file. You need it to create a whole new save. As said, sorry :(<br />
<br />
Just mentioning twice so noone misses it!<br />
<br />
I really should implement a way of updating the game and keep older savefiles!<br />
<br />
Red Temple 1.5a: REMOVED<br />
Check out the newer Red Temple 2.0: <a href="https://azenris.itch.io/red-temple">Here</a>Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-27913742546953064162011-05-04T10:43:00.001-07:002011-05-04T10:43:28.025-07:00Red Temple 1.5Ok, I hope I got this right!<br />
<br />
Red Temple 1.5 is now available for download (in the right sidebar).Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com1tag:blogger.com,1999:blog-4998852840227850938.post-38353944755047974972011-04-07T04:59:00.000-07:002011-04-07T05:02:44.069-07:00Red Temple 1.5 SoonWell I'm getting closer to finishing 1.5. Not just quite ready to post the game download, but its getting close, I'll post here again when its ready, here some information on it.<br />
<br />
Check for more information: <a href="http://redtemplehb.blogspot.com/"><span style="background-color: #6fa8dc; color: blue;">RedTemple</span></a><br />
<br />
<strong>Whats new?</strong><br />
<ul><li>Game rewritten using the 3D engine, which gives much cleaner menus, variable width text and allows for more sprites/special effects</li>
<li>Ability to save and play replays of your games</li>
<li>Ability to adjust sound/music levels</li>
<li>Ability to change background colours</li>
<li>Smooth movement (the movement stuttered in an earlier version)</li>
<li>Enemies given onscreen health/mana/misc bars</li>
<li>Added special effects</li>
<li>Now almost 400 items</li>
<li>Equipment and charms to increase your stats</li>
<li>Ability to enchant equipment to create even better items</li>
<li>56 Attributes, from simple things like HP, AR to abilities like 'Rebirth' and 'Bomb Expert'</li>
<li>Multiple types of weapons such as Mines, bombs, swords, guns etc.</li>
<li>More enemies added from mine/bomb layers to tough creatures you need to summon yourself</li>
<li>Enemies given spells</li>
<li>Elements added into game, fire/ice/electric/poison and normal damage</li>
<li>Lots of recipes added</li>
<li>More medals added</li>
<li>New playable char 'Dip' added (starts locked)</li>
<li>Perks, allowing you to further personalise your character</li>
</ul><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtxS2E3FIcNRpx1Govl-hEaWchvPljUdJ84ELDL-R1Psq0scyHqKhG6bhG0-pEMRCwXMIRedH2tx6i-b5Cu6J160BZA2do83bvxBPoQOG5IkQvt2-I5mpjYU_-v8gRAQJWlCTPDWnVWJKF/s1600/MainMenu.bmp" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" r6="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtxS2E3FIcNRpx1Govl-hEaWchvPljUdJ84ELDL-R1Psq0scyHqKhG6bhG0-pEMRCwXMIRedH2tx6i-b5Cu6J160BZA2do83bvxBPoQOG5IkQvt2-I5mpjYU_-v8gRAQJWlCTPDWnVWJKF/s320/MainMenu.bmp" width="213" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6KVOFEqNioM2ZydB0XzucaSOUmflhekozwmw_VcfFcsuPxWd54pSMgGyDVyr6j2duPnkl4P-P8964ruc_9Lr7E4nMIllBcGvpFTSrLTs688vooSJg1qy_hMc1DJQxDJM6W9maKQ6B8HfG/s1600/Ingame.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" r6="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6KVOFEqNioM2ZydB0XzucaSOUmflhekozwmw_VcfFcsuPxWd54pSMgGyDVyr6j2duPnkl4P-P8964ruc_9Lr7E4nMIllBcGvpFTSrLTs688vooSJg1qy_hMc1DJQxDJM6W9maKQ6B8HfG/s320/Ingame.bmp" width="213" /></a></div>Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com1tag:blogger.com,1999:blog-4998852840227850938.post-11669995317252478732010-11-19T09:53:00.000-08:002010-11-19T09:53:20.441-08:00Quick UpdateNot done a lot since my last post, but I decided to post this anyway. I have added medal announcements. When completing a medal instead of just showing a medal symbol, it will now display what medal has just been completed.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrlzf38tbMkPxfMkMtd2oEjpi_WOZaR_4-P3slF9x-lcslVvQwFDqBNBX3vh-VYW1ok7rJzUuX0M4aBrYc5_GzVfz3Tq2igSpqLE4n5obJHVXTUOpM9aJfbUaQ-FOybVJBg7IhzsDUCZz/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrlzf38tbMkPxfMkMtd2oEjpi_WOZaR_4-P3slF9x-lcslVvQwFDqBNBX3vh-VYW1ok7rJzUuX0M4aBrYc5_GzVfz3Tq2igSpqLE4n5obJHVXTUOpM9aJfbUaQ-FOybVJBg7IhzsDUCZz/s1600/1.bmp" /></a></div><br />
<br />
I have also allowed the inventory bag space to increase. It will start at 40 slots, but as you earn certain medals it will grow.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZN4lbmMbV1jH2F12TKzLWBZOWeabpJAG0fP4usgcqEnUX15JTCbSAFy1FzQ2joAClEWY6drPLA-tcsMfgqfQOr6UgHKNRHniNYZEWPni3OAjuYuAI8OYY7Em3nt9XN67oOpi6VXj3YWfr/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZN4lbmMbV1jH2F12TKzLWBZOWeabpJAG0fP4usgcqEnUX15JTCbSAFy1FzQ2joAClEWY6drPLA-tcsMfgqfQOr6UgHKNRHniNYZEWPni3OAjuYuAI8OYY7Em3nt9XN67oOpi6VXj3YWfr/s1600/2.bmp" /></a></div><br />
Anyway, just a small update. Cya!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-48005592786036405792010-11-17T12:02:00.000-08:002010-11-17T12:04:52.314-08:00Red Temple 1.5 (NDS Homebrew) More Progress<div class="separator" style="clear: both; text-align: center;"></div>I have now added elemental type attacks such as cold, fire and poison. These types of damages are normally from the environment and enemy spell attacks. Here you can see a fire damaging attack. <br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWJAUU5a5W4Mk3HDEzrwvo0RuQEIVOPbEvuTdSYq39PlPToGuFLA93NyUw_h4LhcrpAX2lngcQYaq6r5Lf75O4UAfED4nRLmdHMpv-vGZvmUNmf3SRNGumZQaO17ebPi_usCCrVgja9wli/s1600/fire.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWJAUU5a5W4Mk3HDEzrwvo0RuQEIVOPbEvuTdSYq39PlPToGuFLA93NyUw_h4LhcrpAX2lngcQYaq6r5Lf75O4UAfED4nRLmdHMpv-vGZvmUNmf3SRNGumZQaO17ebPi_usCCrVgja9wli/s320/fire.bmp" width="213" /></a></div>Enemies that can now cast spells also have a mana bar, so you can see if standing near them is safe.<br />
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<div style="color: #990000;">NOTE: I will be adding a toggle button to show/hide certain bars so the player can decide how much info is needed.</div><br />
The next two screen shots show the attribute list screen and the updated bioscreen. Here you can view all the different types of attributes armour, weapons and charms can have. Note that some attribute are not good ones, such as Infection, Wornout, Cracked Armour etc. The bioscreen now allows you to flick to enemy listings.<br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj65fjtq-qEQofbsIL9o0WdPz4cc-MnNi4B0sb-1uPk4zHFUp5fB8kuT_dA5RvGnQRIDpULVCV-S8RxNVEsF-GSPvBrcs3AN_wX0A4M4kRnMAHh6_ZqBLIxjgl7SeL8P7BKgWrPCyjilM2z/s1600/attr.bmp" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj65fjtq-qEQofbsIL9o0WdPz4cc-MnNi4B0sb-1uPk4zHFUp5fB8kuT_dA5RvGnQRIDpULVCV-S8RxNVEsF-GSPvBrcs3AN_wX0A4M4kRnMAHh6_ZqBLIxjgl7SeL8P7BKgWrPCyjilM2z/s320/attr.bmp" width="213" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRbct9K0dcT6wYhvWYcVPMXjaJ2aXeSHXGRLcEBFbZK-XjdRKUyXICkOtRH6DuYZ6Er3LP93Yov8MQJ3ZSA9iKwJZyKwhkOvAhz-V_Q5H5lkLDPCneb1YHkoh2kq2sVOJwyK-kr0_Kl3g5/s1600/nmeBio.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRbct9K0dcT6wYhvWYcVPMXjaJ2aXeSHXGRLcEBFbZK-XjdRKUyXICkOtRH6DuYZ6Er3LP93Yov8MQJ3ZSA9iKwJZyKwhkOvAhz-V_Q5H5lkLDPCneb1YHkoh2kq2sVOJwyK-kr0_Kl3g5/s320/nmeBio.bmp" width="213" /></a></div><br />
I have also added some new medals to the game.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqRE10_Z0Qb3H0eD8jcXpLqaYNXwG_8kSlTEYtudP39zhElnUc7vFMV6PwxFZYX08gjfOg-flYwHHyT42L1RGC4sfjCjdwLZ4s-xX3fOg89nGwmAtfnx5AcpoOIC_737MckkttA7isPxGX/s1600/newMedal.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqRE10_Z0Qb3H0eD8jcXpLqaYNXwG_8kSlTEYtudP39zhElnUc7vFMV6PwxFZYX08gjfOg-flYwHHyT42L1RGC4sfjCjdwLZ4s-xX3fOg89nGwmAtfnx5AcpoOIC_737MckkttA7isPxGX/s1600/newMedal.bmp" /></a></div><br />
Well hope you enjoyed some of those! Anyway, Cya!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com1tag:blogger.com,1999:blog-4998852840227850938.post-15283191673904227712010-11-15T11:07:00.000-08:002010-11-15T11:11:41.848-08:00Red Temple 1.5 (NDS Homebrew) ProgressHere's a few more screenshots from Red Temple 1.5.<br />
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The first two screenshots show a new screen allowing you to see all the active attributes given from your current equipment. <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4Ia8gAhcB3NSQXvcFF241BHDJ_55f960YYvaCN-sFFWcPbNO3jLDly6VnxPLNGhKddHgrxPwQVU0bd_wvJINb0S5PNLu9EHYtD5UK13WcCTcwP38A4CiqEv_5AFtzqqEhbce13UpzXBcj/s1600/3.bmp" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5cqwffhHguaLkNxyNZ8NhxSYqCsy3D9hZnZcXJHefrGvi1ND9jhZmGp_vshMZD6szHSCkW5aoRXmaimFeMyVuWkaEAK2ydffVRQsAq0VY4Qav4Vm4_Gv0RASZZQZE-DM4s3vF-qCr-1TE/s1600/2.bmp" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5cqwffhHguaLkNxyNZ8NhxSYqCsy3D9hZnZcXJHefrGvi1ND9jhZmGp_vshMZD6szHSCkW5aoRXmaimFeMyVuWkaEAK2ydffVRQsAq0VY4Qav4Vm4_Gv0RASZZQZE-DM4s3vF-qCr-1TE/s320/2.bmp" width="213" /></a><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4Ia8gAhcB3NSQXvcFF241BHDJ_55f960YYvaCN-sFFWcPbNO3jLDly6VnxPLNGhKddHgrxPwQVU0bd_wvJINb0S5PNLu9EHYtD5UK13WcCTcwP38A4CiqEv_5AFtzqqEhbce13UpzXBcj/s320/3.bmp" width="213" /></div><br />
There are currently 44 different types of equipment attributes. All of which can be viewed with a new menu 'Attribute List'.<br />
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The next screenshot is showing the newly added health bars. They show for all living entities. As you can see here the player and enemies both have bars. You may also notice the destructible doors at the bottom right also have health bar (destructible doors are new to 1.5).<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB2XLj17Y3dNArTwJw3bJdymnY2pxgKJRSmNKdWcbd2MrkcprvjbtMRNPD4L2vs3EfVD_Zkb9HLU8AG_qfik9vaNP8821Ec5xJgO2I0_B7DiHH_IddxFJQpuzxNaY1q0Ec03bjKMJ1EW0X/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB2XLj17Y3dNArTwJw3bJdymnY2pxgKJRSmNKdWcbd2MrkcprvjbtMRNPD4L2vs3EfVD_Zkb9HLU8AG_qfik9vaNP8821Ec5xJgO2I0_B7DiHH_IddxFJQpuzxNaY1q0Ec03bjKMJ1EW0X/s1600/1.bmp" /></a></div><br />
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I have also been adding new items and equipment every so often. I have currently implemented 208 items/equipment. Still quite a few things to finish before 1.5 will be released, but hopefully one day! I have made more progress than listed, but I don't want to mention everything!<br />
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Cya!<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk0YUsbood43A5Wgn1_aV1aT9zxecPsBuo4OCSgJ5TY7RpIsjsloXLkcdz5lG8VnfQ9Nt_qTogdYnYF8tLqI_e3XYTUiWPQTK2wqi64vhXgEuwnK_dADdBKRoOn5OHojzww01KxVZUy-Xn/s1600/1.bmp" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br />
</a>Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-69107157400801147652010-10-14T13:56:00.000-07:002010-10-14T13:59:02.322-07:00Red Temple 1.5 ContinuedI decided to switch from fixed width text to variable width text (as you can see in the screenshots). I find it much easier to read, looks better too!<br />
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I have also changed recipes slightly.<br />
Unknown = Completely new recipe - cannot see ingredients or result<br />
"???????" = Recipe collected, but not made - can see ingredients but not the result<br />
ResultName = Recipe has been used - can see ingredients and result of the mix<br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6WYVM4U0amj4U6Onz5c89YZGJAtcTtlF6rkxtpt_Fru7b5Qs3R216Qwx80ORHquZKTDFgpYf7u6iDvaVzlDOvaqrAAVKFk9Y35Yv0LHOKqsVO4MYQkU-k82fPITup6gB3kMHXu73Bs-6z/s1600/1.bmp" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6WYVM4U0amj4U6Onz5c89YZGJAtcTtlF6rkxtpt_Fru7b5Qs3R216Qwx80ORHquZKTDFgpYf7u6iDvaVzlDOvaqrAAVKFk9Y35Yv0LHOKqsVO4MYQkU-k82fPITup6gB3kMHXu73Bs-6z/s320/1.bmp" width="214" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM4tXvQXj9BgFVZb-7vdnhFt5xyk-dN7Hsvx3Nx_EqgXz0mERt6ijO7ax_WbD3p8YfgCEuFodzdcopt3IBU1pqYU90ZB8iQRUX3kBww4l6Q5N9PPC_FVM-5NVEPkr5R2Ylbcc9TobQxhOW/s1600/3.bmp" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM4tXvQXj9BgFVZb-7vdnhFt5xyk-dN7Hsvx3Nx_EqgXz0mERt6ijO7ax_WbD3p8YfgCEuFodzdcopt3IBU1pqYU90ZB8iQRUX3kBww4l6Q5N9PPC_FVM-5NVEPkr5R2Ylbcc9TobQxhOW/s320/3.bmp" width="213" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW2Nu47O5uvkV6FmrDkzNTTMK-QrdyDZ58rNy9_Pe9QBOlCVaG5EUhaS6-eNMm3u8PRQ8QhW_pQgjOpagCxOZ1aG_roAJUrEAToGY-9OIGyJZ0nxBrVLrXB4poGvEA5AjR4I4yyX-atwcb/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW2Nu47O5uvkV6FmrDkzNTTMK-QrdyDZ58rNy9_Pe9QBOlCVaG5EUhaS6-eNMm3u8PRQ8QhW_pQgjOpagCxOZ1aG_roAJUrEAToGY-9OIGyJZ0nxBrVLrXB4poGvEA5AjR4I4yyX-atwcb/s320/2.bmp" width="213" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><br />
<div class="separator" style="clear: both; text-align: center;"></div>I have also added a new screen (not shown here) listing all the items and equipment in the game. Once you have held the item at least once, whether or not you keep it, you'll be able to view the details of the item here. On a side note the game is now featuring 116 items/equipment.<br />
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Anyway, now a texture bug has been fixed I can get back to adding some more stuff.Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-57286966687364733422010-09-10T10:04:00.000-07:002010-09-10T10:04:02.944-07:00Red Temple 1.5 To Use 3D EngineReason I havn't made a post in a while is I have moved Red Temple to using the 3D engine. I havn't completed it all yet, but I have recently got text working, as well as the components and sprites. Here are 2 simple screenshots (not finished, no backgrounds done yet).<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7dBx1cy2wuzshhl872mdBRo_a6yF2E85ws3za_V1DZLMsMjewyj9FvfnJRDN9k485u_HBK2xqVJXgZp40dxeeOT0lj-lbRTTdEQPnLc-GtgPtLtnuPU5n_3db2FDrb0U4_SuFXA5h0wm0/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7dBx1cy2wuzshhl872mdBRo_a6yF2E85ws3za_V1DZLMsMjewyj9FvfnJRDN9k485u_HBK2xqVJXgZp40dxeeOT0lj-lbRTTdEQPnLc-GtgPtLtnuPU5n_3db2FDrb0U4_SuFXA5h0wm0/s320/1.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6b6vC9bytfPVJGatTyxKrYWV-PS-580qGGbz7IRRYqI6Btfpsxx7ZXEDRQmS5a9VXBpa5GnKPyLm6akEETGVSEV_aPgM7DHi2ihUE4euP1QVOnFjRo4SjzkV8lvbMU0uUjElCXph46dqj/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6b6vC9bytfPVJGatTyxKrYWV-PS-580qGGbz7IRRYqI6Btfpsxx7ZXEDRQmS5a9VXBpa5GnKPyLm6akEETGVSEV_aPgM7DHi2ihUE4euP1QVOnFjRo4SjzkV8lvbMU0uUjElCXph46dqj/s320/2.bmp" /></a></div><br />
Once I've finished with the move to 3D I can continue with the content, such as equipment.<br />
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Anyway, Cya!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-48336119906711883232010-07-19T17:22:00.000-07:002010-07-19T17:23:33.655-07:00Red Temple 1.5 (NDS Homebrew)I'm still making some changes for the GUI for now on Red Temple 1.5. Here some sreenshots:<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZn-o6zTZJD49Z6Uycrhago2UFpS1GAwtKJIrQ3eIprlkKKnb-P1WXVGehuRX0aAXcpwysOPFdWIS3dUS_br1QkIitKqbCMqcfLqPAHe-8HeMYlFXRdQrXsRwC-i_qHh0uX_oxG93TTgF2/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZn-o6zTZJD49Z6Uycrhago2UFpS1GAwtKJIrQ3eIprlkKKnb-P1WXVGehuRX0aAXcpwysOPFdWIS3dUS_br1QkIitKqbCMqcfLqPAHe-8HeMYlFXRdQrXsRwC-i_qHh0uX_oxG93TTgF2/s320/1.bmp" /></a></div><br />
The medal screen (as well as some others such as the tutorial screen) show a bar indicating the overall completion. As you can see 2 medals of 88 have been completed, as it progresses the green bar will fill. The medal screen also now has a progress bar showing the progress of individual medals displayed under its description.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRUlzR_YztmlL3_tlQyoChNga5_vxa4cY0TQBu9CGFVd7dc-96PF9sd6tkIRhlAHu2pqA8vvXanQ9U2JB7ijjELenOeQ3Tx9gUqIn1EGcM8wJBAaTroUH8Egd6YBls7Bn5v8oDKT8I3I6q/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRUlzR_YztmlL3_tlQyoChNga5_vxa4cY0TQBu9CGFVd7dc-96PF9sd6tkIRhlAHu2pqA8vvXanQ9U2JB7ijjELenOeQ3Tx9gUqIn1EGcM8wJBAaTroUH8Egd6YBls7Bn5v8oDKT8I3I6q/s320/2.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGOmr7T1NoUvjLmLxUKCpVP1kvSjJImXnI-Hfo5F_PqA1ReDKzSfDJZGzfs4p4lUtEcny95w0OUTB_zIp46_Yv1cPHqwDhIoEI35gVpN1aOMjmKwotU2YZ8UyeodPUgoGBKT-bjIys1fTy/s1600/4.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGOmr7T1NoUvjLmLxUKCpVP1kvSjJImXnI-Hfo5F_PqA1ReDKzSfDJZGzfs4p4lUtEcny95w0OUTB_zIp46_Yv1cPHqwDhIoEI35gVpN1aOMjmKwotU2YZ8UyeodPUgoGBKT-bjIys1fTy/s320/4.bmp" /></a></div><br />
Other screens will look different with the new GUI.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLSj4jL8FtKX1Wzt6gP-xIs_iYB6d2sBE5DcZAeAdfy0S5MU0BhSdzFZB6FCd4Pg40aimgR3HlsNuzTLAXsJuPrWg8K2SXKhZxR2S1c5S50Dg12go5M-b1tjbGDmBAj1ky0qc5KAnh7KNp/s1600/3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLSj4jL8FtKX1Wzt6gP-xIs_iYB6d2sBE5DcZAeAdfy0S5MU0BhSdzFZB6FCd4Pg40aimgR3HlsNuzTLAXsJuPrWg8K2SXKhZxR2S1c5S50Dg12go5M-b1tjbGDmBAj1ky0qc5KAnh7KNp/s320/3.bmp" /></a></div>Red Temple 1.5 will also be able to have three save files. The new game buttons will become the saves as they are used. They can be deleted from the loading screen if you want to start over on a file.<br />
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At the moment I'm still on the medal screen stuff. After the layout I'm actually going to redesign the event system so medals only listen to the events they care about, this will reduce checking made each time an event is fired.<br />
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Anyway Cya!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-57180492475164414682010-07-12T09:21:00.000-07:002010-07-12T09:23:09.350-07:00More3D and Red Temple 1.5I have been doing some more 3D. Mostly things that haven't changed the appearance. I will be designing the entity class and thinking of a way to store the model/texture data. Here's the latest screen shot.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIKe6g__zfy8msRX8Hldj1VSAVyKywD6e9yPLmAlr3-gG3z3tG_9ri0HJCMQfOY4g_4kHrgbTob3vIR7bC1v3iFP3FxKW1XiLV-2FjX4Nj-v4FUndCmlDuy_rRpWmy8JmiB-tnWvb5ctiF/s1600/3d.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIKe6g__zfy8msRX8Hldj1VSAVyKywD6e9yPLmAlr3-gG3z3tG_9ri0HJCMQfOY4g_4kHrgbTob3vIR7bC1v3iFP3FxKW1XiLV-2FjX4Nj-v4FUndCmlDuy_rRpWmy8JmiB-tnWvb5ctiF/s320/3d.bmp" /></a></div><br />
I have also decided to add a few more things to Red Temple. So I will make a 1.5. One of those changes is the menu graphics. I will also be adding equipment. Equipment will allow a player to increase their stats and gain additional effects to help them. Another small change to note is I will be removing speed as a player attribute (all players will move the same), however the white powder will still increase movement speed. The new attribute will be damage. I will allow the players damage to be increased. There are more changes, but I wont list everything now. Here's some screen shots of the menus, old and new.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbqqfHkeMZbnPl_ueuEYJpY0AGxtQ6efsH_oFaSJrZrIXNkCInN7Es9JGpFQSCe4mebmLNkoE4o2aogE6N9AcdYX7PbjqYh-geodOs8zCfmYiE-jQPtdo_LXuEjRMyw8jrXzsNFX2zM28q/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbqqfHkeMZbnPl_ueuEYJpY0AGxtQ6efsH_oFaSJrZrIXNkCInN7Es9JGpFQSCe4mebmLNkoE4o2aogE6N9AcdYX7PbjqYh-geodOs8zCfmYiE-jQPtdo_LXuEjRMyw8jrXzsNFX2zM28q/s320/1.jpg" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsWLZtQFWguIWtwKjTwmf783cGKp5fA_r8w3ThmJAI6DGH17effKhw5jClZBtHWrzP1x6Ng52ao-biZpXhl__RtfqsxI3Be7vAqyQXj7Lhsd8yAHEESFHQ-q213c2gFlc7IujOap3lG-Su/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsWLZtQFWguIWtwKjTwmf783cGKp5fA_r8w3ThmJAI6DGH17effKhw5jClZBtHWrzP1x6Ng52ao-biZpXhl__RtfqsxI3Be7vAqyQXj7Lhsd8yAHEESFHQ-q213c2gFlc7IujOap3lG-Su/s320/2.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtrD2Uk_xqS-9wgqlCwZpO5UEVSPZzTYQ9pp-0QRnmb7yixa4ffY6De58Gmx9METWADK40VzbAvXm8qt-SRRMyvEjBXuscszBV5sl0fXHbU8Hw6YP5ANq4SzhYoUyx04dCdDgnQdbfUdXX/s1600/3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtrD2Uk_xqS-9wgqlCwZpO5UEVSPZzTYQ9pp-0QRnmb7yixa4ffY6De58Gmx9METWADK40VzbAvXm8qt-SRRMyvEjBXuscszBV5sl0fXHbU8Hw6YP5ANq4SzhYoUyx04dCdDgnQdbfUdXX/s320/3.bmp" /></a></div><br />
Nothing is final yet, just testing things out.<br />
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Anyway Cya!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-22052724251795974542010-06-25T14:55:00.000-07:002010-06-25T14:55:05.622-07:00Abit more 3D!Decided to change the camera from a LookAt to a FirstPerson camera. I haven't uploaded the source code for the following screenshots yet, I'll do that later. Currently no collision, just the ability to move with D-PAD and aim with the stylus (like Metroid movement). Also double taping the screen makes it jump.<br />
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Here the screenshots.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-InJW8Q3_up7nzbPhag4P2u3-qfxLlKe2RipN2frBKeg6yWYRsvM2gwf2bRhNfuw1zWsUw6fBrBQPGgmxjaaj9zs7OI12vLmrtAS6cuv9pq7KkFspv4Gi2MAwbXqPPxUAyPbU4uIomwRX/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-InJW8Q3_up7nzbPhag4P2u3-qfxLlKe2RipN2frBKeg6yWYRsvM2gwf2bRhNfuw1zWsUw6fBrBQPGgmxjaaj9zs7OI12vLmrtAS6cuv9pq7KkFspv4Gi2MAwbXqPPxUAyPbU4uIomwRX/s320/1.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF1v06UGK68BCdo28DLMfTJ_oo5dGaHSyUmoPo979sMvPp8D1ByGpBEvFuzZ2sIawjPKjvSwDoSdD4F6RpnyMxHfgfde9mHYplnrknUyf7AGSNijncwRFukbNW_gv3URDgasJcZVkJRoSR/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF1v06UGK68BCdo28DLMfTJ_oo5dGaHSyUmoPo979sMvPp8D1ByGpBEvFuzZ2sIawjPKjvSwDoSdD4F6RpnyMxHfgfde9mHYplnrknUyf7AGSNijncwRFukbNW_gv3URDgasJcZVkJRoSR/s320/2.bmp" /></a></div><br />
Currently the textures are stretched so its looks a little pixelated ill sort that out later after I do a few more things I want to try first. The green box spins, could be a powerup/point etc.<br />
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The windows are transparent though probably hard to see from the pictures. I have been wondering how best to do windows. At the moment in these pictures I have the wall quad with a texture that blanks the centre, then I placed another quad at that position with a lower alpha and glass texture. This method has problems though, but benefits from a lower poly count.<br />
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Anyway, more for me to check out, cya!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-79984403858671299232010-06-19T08:28:00.000-07:002010-06-19T10:32:56.867-07:00More 3DI've been messing around with more 3D. Some screenshots below, I've also updated the Demo3D link to the right including all source code.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1_Q_TrTSp-AJ1FeznJxEaoU3WMTLs_ASejpJAoLI-vS3qXXZWdEy0GMFcqybB74rkhORp7ARyIeBwiGOzJj4hoAMySm7s_MQTs5gg_Pj8TtxQBUX1Y7iVVW4a09Rg1Ib_nEoR7oX4Ragd/s1600/3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1_Q_TrTSp-AJ1FeznJxEaoU3WMTLs_ASejpJAoLI-vS3qXXZWdEy0GMFcqybB74rkhORp7ARyIeBwiGOzJj4hoAMySm7s_MQTs5gg_Pj8TtxQBUX1Y7iVVW4a09Rg1Ib_nEoR7oX4Ragd/s320/3.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Af2ytqPH45aRi_EPmSwt6DL1kjVGXm9VXnU5KfDIY6BpttK1gjkZIUanxqal1E2c0emPlfzE7WOtcDE1Q0-50J3EkACbxnct2jXeKltZ6DkC5VqTT5zfXE5TYwfznLwDrw1r2-_5NMlI/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Af2ytqPH45aRi_EPmSwt6DL1kjVGXm9VXnU5KfDIY6BpttK1gjkZIUanxqal1E2c0emPlfzE7WOtcDE1Q0-50J3EkACbxnct2jXeKltZ6DkC5VqTT5zfXE5TYwfznLwDrw1r2-_5NMlI/s320/2.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPmZxfgzqroAVN_EEbb1Xptc_az8hQStM8sRYUFZDDkGZj72dFKcp7CudJ-ZTJ9EGOko0xn5HE3eU4y1vep6HxGZB4Z2K6AUKSUhENVKla6CBKCIP3IZOxorpxtDiEDzis2O7U2H4YjAq/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPmZxfgzqroAVN_EEbb1Xptc_az8hQStM8sRYUFZDDkGZj72dFKcp7CudJ-ZTJ9EGOko0xn5HE3eU4y1vep6HxGZB4Z2K6AUKSUhENVKla6CBKCIP3IZOxorpxtDiEDzis2O7U2H4YjAq/s320/1.bmp" /></a></div>Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-69547973189421517932010-06-12T11:28:00.000-07:002010-06-19T10:33:54.017-07:00Looking at 3DI decided to look at some 3D. I've currently been following the nehe tutorials that come with the DevkitPro. For the bullethell I looked at <span class="name"><a href="http://www.blogger.com/post-edit.g?blogID=4998852840227850938&postID=6954797318942151793" name="173894"></a><b>Relminator's</b></span> <a href="http://forum.gbadev.org/viewtopic.php?t=17242">source</a>.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUW1FSNtPuvsVjTM43QYc9IFQisSJ9jlbok3eX98zPCuuX6f5Hwd31U683pPGqwDArXRkPWIuas8vC9qn8-YdaryDJnVnThbajGXu_Au9MUc7sGZz-NJwohyUFuexb1P5chZrJdtuWzqei/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUW1FSNtPuvsVjTM43QYc9IFQisSJ9jlbok3eX98zPCuuX6f5Hwd31U683pPGqwDArXRkPWIuas8vC9qn8-YdaryDJnVnThbajGXu_Au9MUc7sGZz-NJwohyUFuexb1P5chZrJdtuWzqei/s320/1.bmp" /></a><a href="http://1.bp.blogspot.com/_E4GUy4LXEcA/TBPPmaMudMI/AAAAAAAAAKk/CtEBOKWHdVo/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_E4GUy4LXEcA/TBPPmaMudMI/AAAAAAAAAKk/CtEBOKWHdVo/s320/2.bmp" /></a></div><br />
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At the moment I'm trying to find out how to best manage the textures and palettes. The built function from libnds (from what I can tell) want you to load most textures and palettes at the start where I want to be able to load and unload textures whenever needed. Maybe they're in there and I just need another look, if not I'll have to write some for myself.Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-86990353542534635712010-06-09T11:16:00.000-07:002017-10-09T04:30:17.625-07:00Red Temple 1.4 FinishedI have finished Red Temple 1.4 and is available at the right under Downloads or <a href="http://www.filefront.com/16698435/RedTemple.nds">here</a>.<br />
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Here some some screenshots.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlqT226YNKBkzD0dr7jkNSQzCVILAVhbbu-IWXRBr84S7P9Hl2jErkleEK8tfN6z4gc1LAKw7Dq8SuHeTayzVh5GZplB9HMyTEWFPwCLahK2YaUT8yX2Pk5e7iJJ6cRipMPFrbcotwevIl/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlqT226YNKBkzD0dr7jkNSQzCVILAVhbbu-IWXRBr84S7P9Hl2jErkleEK8tfN6z4gc1LAKw7Dq8SuHeTayzVh5GZplB9HMyTEWFPwCLahK2YaUT8yX2Pk5e7iJJ6cRipMPFrbcotwevIl/s320/1.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvmTOaXckxhH4rLMQvcrVLdYj9bSKLh7jdj1HLltfRir54LaCdyLNXy9RfcbN5dmC1B2uAemfrOpPHr-ehaPy4vm6MpMVSK0juLgG7bMdyJmbCN8xKOKDu393VOc7BjUpqcOamvEj0Xcy3/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvmTOaXckxhH4rLMQvcrVLdYj9bSKLh7jdj1HLltfRir54LaCdyLNXy9RfcbN5dmC1B2uAemfrOpPHr-ehaPy4vm6MpMVSK0juLgG7bMdyJmbCN8xKOKDu393VOc7BjUpqcOamvEj0Xcy3/s320/2.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQYF6_zL-5ZyNPnreTVBQQ7AQg3fx5hcDuvgcmbiNj2lx93XyvV7kKmdR-FBHayBeCDzb9JHcUXQvYV_F584hQn1Pu-A0Pg-jwYlNEPdhwV169tH-mqRbxKNxAAY-yeWXSa_gxDux-EYJz/s1600/3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQYF6_zL-5ZyNPnreTVBQQ7AQg3fx5hcDuvgcmbiNj2lx93XyvV7kKmdR-FBHayBeCDzb9JHcUXQvYV_F584hQn1Pu-A0Pg-jwYlNEPdhwV169tH-mqRbxKNxAAY-yeWXSa_gxDux-EYJz/s320/3.bmp" /></a></div><br />
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Hope you enjoy, Cya!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-54193132475790157102010-06-07T05:57:00.000-07:002010-06-09T11:23:56.969-07:00Small Info<b> </b>Hi, decided to give you a little information.<br />
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<b>Level break down:</b><br />
40 Storymode levels (31 currently made)<br />
5 Timeattacks (2 currently made)<br />
5 Survivals (5 currently made)<br />
24 Tutorials (24 currently made)<br />
1 House (1 currently made)<br />
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This gives a total of 75 levels for the game.<br />
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<b>Medals </b><br />
Current medals in the game: <b>76</b>. I not sure whether I'll add more yet.<br />
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Also for anyone wondering what the "All Map Fish Totem" star is from last posts screenshot - All levels have 3 hidden items, the map, totem and fish. The level select screen will show you which you have collected for each level. You don't need them to continue, but achieving the medal will reward you.<br />
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Anyway, cya :)Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-12490413667720941452010-05-24T10:21:00.000-07:002010-05-24T10:21:53.895-07:00Closer and CloserFirst I just want to say with 1.4 getting close don't bother downloading 1.3. 1.4 has many more improvements and 1.3 might put you off 1.4 :)<br />
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Here's 2 screen shots of the main menu.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBkY1oHFizP7m3PbWziMw-WoK0PzrhwsWINs25y-jr1FXL8ST-aCv1d1fZpruw8uA4sMz3UKLo7NvyuZuyfb36rUnFrzxNnTmRfqNab7UfVKSkPeSC12STFmFYg6ZsvDfeElRBE7N83c-I/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBkY1oHFizP7m3PbWziMw-WoK0PzrhwsWINs25y-jr1FXL8ST-aCv1d1fZpruw8uA4sMz3UKLo7NvyuZuyfb36rUnFrzxNnTmRfqNab7UfVKSkPeSC12STFmFYg6ZsvDfeElRBE7N83c-I/s320/1.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-4ASLqo6l-UkRV3xJg5TGhOKOaOKXyE_K9Kfp91UCoQa8dmhRrz9v4raPnzLw7gSEdzXHQ021AbSZIUNaFerI_qy0gphQuPfhyWeUwCgWy3xXdHlPEAEJSbci5iLkEATI7FZL1UFCy-7D/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-4ASLqo6l-UkRV3xJg5TGhOKOaOKXyE_K9Kfp91UCoQa8dmhRrz9v4raPnzLw7gSEdzXHQ021AbSZIUNaFerI_qy0gphQuPfhyWeUwCgWy3xXdHlPEAEJSbci5iLkEATI7FZL1UFCy-7D/s320/2.bmp" /></a></div><br />
There's still a fair bit to do, but I'm getting closer to finishing it off!<br />
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Anyway, Bye!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-35266166627375727102010-05-13T11:38:00.000-07:002010-05-13T11:38:38.040-07:00Progress<img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=sacampnds-20&l=bil&camp=213689&creative=392969&o=1&a=0672323079" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" />I know there hasn't been many posts, but there has been progress. I've been working away at some changes to the game play. I've added a new secondary screen allowing for stylus access of items. I'll give a full list of changes when I release 1.4.<br />
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I've recently decided to start merging the menus with the game play. To do this I will need a few more screens, one of which is the level select. Below you can see some screen shots of it.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGOfbqe8syv0K79XVfhnu3zp9qvMT0pe5Mz-4buzU9fHLSM6VCaUS-9hoX0Yr7zE3Txtg76rauSWTjq36F35yfMfMhi5Cfc8poa0xb3tVMjFg1tVZMWRlGdcFfSCkSdTo1EwLlHC_LlLVE/s1600/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGOfbqe8syv0K79XVfhnu3zp9qvMT0pe5Mz-4buzU9fHLSM6VCaUS-9hoX0Yr7zE3Txtg76rauSWTjq36F35yfMfMhi5Cfc8poa0xb3tVMjFg1tVZMWRlGdcFfSCkSdTo1EwLlHC_LlLVE/s320/1.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6tiNUfrn4kDYrvt7lHC944M8nzyldWKaIRoRpLiNxfQ-by-6kCNnhG_EN3tNukhJT5vyQ0ARJUip1F6K_hYwQzyjr3gD_ol9bnqnoV8btnxis8sqN9AHfLVSNG2DVrDK8-aNNtW4TdXXP/s1600/4.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6tiNUfrn4kDYrvt7lHC944M8nzyldWKaIRoRpLiNxfQ-by-6kCNnhG_EN3tNukhJT5vyQ0ARJUip1F6K_hYwQzyjr3gD_ol9bnqnoV8btnxis8sqN9AHfLVSNG2DVrDK8-aNNtW4TdXXP/s320/4.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjheCdmmqrKmfSE1c9V03Hil-Ib6LztcCfOd5w5LxXxxhwIoG-x30zB4-3ndqkMHwo0QZVkEmFlevAmpoftCSSqosOBcJt74X-J5SHWIf84doeltvWbJJRpO-oyqeRntVxqdLPqP26-9uaK/s1600/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjheCdmmqrKmfSE1c9V03Hil-Ib6LztcCfOd5w5LxXxxhwIoG-x30zB4-3ndqkMHwo0QZVkEmFlevAmpoftCSSqosOBcJt74X-J5SHWIf84doeltvWbJJRpO-oyqeRntVxqdLPqP26-9uaK/s320/2.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjINQnvpEQPrgMJBnnkBUj-eCpYPE1KE95IjYJsYaKNABV37UqvUUZsJL6vYectxLqkP_x04IuBtyendiY5wFmVQKo0gsVGQ3fRGz1KyNRu9kohcbCZ4ww_PGMvT-j4eYVCkTT7LWCW5BDz/s1600/3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjINQnvpEQPrgMJBnnkBUj-eCpYPE1KE95IjYJsYaKNABV37UqvUUZsJL6vYectxLqkP_x04IuBtyendiY5wFmVQKo0gsVGQ3fRGz1KyNRu9kohcbCZ4ww_PGMvT-j4eYVCkTT7LWCW5BDz/s320/3.bmp" /></a></div><br />
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From this screen you can also check what characters you have completed each level with (last screen shot).<br />
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Anyway, hopefully at some point I'll get this 1.4 finished up!<br />
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Cya! :)Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-2462318296445915942010-02-27T08:35:00.000-08:002010-02-27T08:35:48.509-08:00Progress on Red Temple 1.4Finished with the map editors export and now moving onto the games ability to decode the data exported. Red Temple 1.4 will also allow for differently sized maps. 1.1 was 16x12 fixed no scrolling, 1.3 was 50x20 fixed scrolling. 1.4 will feature different sizes for different levels, the minimum size will be 16x12 to a maximum of what ever it can handle memory wise. (Probably wont be much bigger than 50x50 or so, since anything bigger might make levels boring).<br />
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Anyway, still not much to see in the way of visuals. I have started to draw some of the upper screens (such as the shop owner) but nothing to show just yet.<br />
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Cya!Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-35908123770571718832010-02-24T11:23:00.000-08:002010-02-24T11:25:26.087-08:00No Viewable UpdatesThe reason I havn't made a post in a while is because I was working on my map editor. Currently programming the Export feature, which will create the levels, graphics, etc...<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm0h8Q_9j0-1BtUZowMHuBlBunSvXagBZ0skXb0lRqJDF76-kpn3hHbxSF6205WdjDPpslQ-jRJwMBzfuTKyapMfN-EJmovOnUHLRD52RPXrC2CM9Y4qQWCqOkIcOuuxtGdk2UAqGKavME/s1600-h/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm0h8Q_9j0-1BtUZowMHuBlBunSvXagBZ0skXb0lRqJDF76-kpn3hHbxSF6205WdjDPpslQ-jRJwMBzfuTKyapMfN-EJmovOnUHLRD52RPXrC2CM9Y4qQWCqOkIcOuuxtGdk2UAqGKavME/s320/1.bmp" /></a></div><br />
Once I've got the map editor working I can begin re-coding my CLevelManager. The reason I'm making changes is because there are new features to the gameplay I want to add.<br />
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Anyway Cya for now :)Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0tag:blogger.com,1999:blog-4998852840227850938.post-71267671307164304262010-02-15T09:49:00.000-08:002010-02-15T09:49:56.352-08:00Recipe Screen (NDS Development)Another small update really. I've just finished the recipe screen allowing for players to view what they have already mixed.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaFfdoqE4Lpeegw5aAZWbmv1qzIA7X-KtaDM2swieaAJrupKgjRFqoYRe2BLYlidOq-dQvMgidE8PZFaMu_jgfqmZCs-aLBiiLgW8xKMKymxsHInKNTYseZIDrEjJucAjNhdhyphenhyphenl8-xcd2p/s1600-h/1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaFfdoqE4Lpeegw5aAZWbmv1qzIA7X-KtaDM2swieaAJrupKgjRFqoYRe2BLYlidOq-dQvMgidE8PZFaMu_jgfqmZCs-aLBiiLgW8xKMKymxsHInKNTYseZIDrEjJucAjNhdhyphenhyphenl8-xcd2p/s320/1.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMeUApctbYQggmU3dzn4prB1Rwo1iuEoijgrF61Ih0t0_U0s02uwmpMFeZqCgDiehLrrONl9uZ2RDWIup-amsE2gBplY2aiqaX6YID6yHUsbJcUqofKTc_TGLCxA_ZGB0UDpaJWldgSJPk/s1600-h/2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMeUApctbYQggmU3dzn4prB1Rwo1iuEoijgrF61Ih0t0_U0s02uwmpMFeZqCgDiehLrrONl9uZ2RDWIup-amsE2gBplY2aiqaX6YID6yHUsbJcUqofKTc_TGLCxA_ZGB0UDpaJWldgSJPk/s320/2.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhalyNfYwX-vXvbkqrraF0S2HN_Qkpt3EtqRTpw0rNFcG6yAfoxriZ6M2PVTNxKSdotQ35kkCOUgevkphDbJ2C83SAEkgyG_pyYFqaNH0BRCvA8BnF0iPqAF6GPR9lFkgm-8987Xklq50hW/s1600-h/3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhalyNfYwX-vXvbkqrraF0S2HN_Qkpt3EtqRTpw0rNFcG6yAfoxriZ6M2PVTNxKSdotQ35kkCOUgevkphDbJ2C83SAEkgyG_pyYFqaNH0BRCvA8BnF0iPqAF6GPR9lFkgm-8987Xklq50hW/s320/3.bmp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS8RVjYK0huzepWZiRmZfZNSkNsX810ZJqkXd17xQwP0zassdUeg1f-sN2rZCb59Zc964_3M9DLbY-3XdgwfjQ7zlD12FGwAl9-axOx5m68LQ6k9WkObTaeoSHsZ7Zb9bonOuJNaSEhdBy/s1600-h/4.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS8RVjYK0huzepWZiRmZfZNSkNsX810ZJqkXd17xQwP0zassdUeg1f-sN2rZCb59Zc964_3M9DLbY-3XdgwfjQ7zlD12FGwAl9-axOx5m68LQ6k9WkObTaeoSHsZ7Zb9bonOuJNaSEhdBy/s320/4.bmp" /></a></div><br />
I also changed the graphics on the title frame for all previous screens.<br />
Anyway Cya :)Azenrishttp://www.blogger.com/profile/17645698745882308085noreply@blogger.com0