Finished with the map editors export and now moving onto the games ability to decode the data exported. Red Temple 1.4 will also allow for differently sized maps. 1.1 was 16x12 fixed no scrolling, 1.3 was 50x20 fixed scrolling. 1.4 will feature different sizes for different levels, the minimum size will be 16x12 to a maximum of what ever it can handle memory wise. (Probably wont be much bigger than 50x50 or so, since anything bigger might make levels boring).
Anyway, still not much to see in the way of visuals. I have started to draw some of the upper screens (such as the shop owner) but nothing to show just yet.
Cya!
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