Saturday, 27 February 2010

Progress on Red Temple 1.4

Finished with the map editors export and now moving onto the games ability to decode the data exported. Red Temple 1.4 will also allow for differently sized maps. 1.1 was 16x12 fixed no scrolling, 1.3 was 50x20 fixed scrolling. 1.4 will feature different sizes for different levels, the minimum size will be 16x12 to a maximum of what ever it can handle memory wise. (Probably wont be much bigger than 50x50 or so, since anything bigger might make levels boring).

Anyway, still not much to see in the way of visuals. I have started to draw some of the upper screens (such as the shop owner) but nothing to show just yet.

Cya!

Wednesday, 24 February 2010

No Viewable Updates

The reason I havn't made a post in a while is because I was working on my map editor. Currently programming the Export feature, which will create the levels, graphics, etc...


Once I've got the map editor working I can begin re-coding my CLevelManager. The reason I'm making changes is because there are new features to the gameplay I want to add.

Anyway Cya for now :)

Monday, 15 February 2010

Recipe Screen (NDS Development)

Another small update really. I've just finished the recipe screen allowing for players to view what they have already mixed.


I also changed the graphics on the title frame for all previous screens.
Anyway Cya :)

Sunday, 14 February 2010

Another Small Update

Not done much worthy of showing really. Here's a tiny teeny modification to the medal screen. An image will indicate medals with rewards still uncollected.



Anyway Cya!

Friday, 12 February 2010

Small Update

Just a tiny update. I Decided to slightly change the New Game screen by adding bars to show the characters health, armour and speed.


Can always change the colours later :p

Thursday, 11 February 2010

Programming the bar

I decided to go ahead with the experience bar on the stats screen. I decided to create a bar class which will allow me to easily create bars later, for things such as health bars. Early versions (Red Temple 1.3 health bar) had a very basic bar technique (it jump in blocks of 8), but now is much more accurate. Here are some screenshots.



Cya :)

Wednesday, 10 February 2010

Rewards For Medals

I've changed the medal screen to allow the user to see what reward were given for completing a medal. In addition to that I also stopped the auto rewarding and added a button to collect it. Just in case anyone didn't want to receive the reward immediately.


Cya!

Tuesday, 9 February 2010

NDS Homebrew Continues!

I redid the main menu a little. Once change is the stats box at the top right, giving a small overview of your characters current stats. You can also click this bringing up the stats page. I may add more to this later, possibly an exp bar instead of numerical representation.



Cya Later!

Sunday, 7 February 2010

NDS Development Update

The reason I didn't do an update sooner was because I've been doing some coding that doesn't have anything visual to show. I redesigned how some items were stored and how they were 'used'. But now I've also completed the item mixing. Here some screenshots

 
I originally said this would be the last main screen before moving onto the main game. But I totally forgot about some, and some I thought about doing later I decided to get them done now. Two of these include the character change screen, and level select screen.

I also at some point need to create the secondary screens of all the menus. For something like the shop screen it will contain the shopkeeper, greeting the player.

Anyway, Cya!

Monday, 1 February 2010

Tiny Update

Updated the inventory screen to include the current coins and coins you will have if you accept the sale.
So, where am I in terms of finishing 1.4? Well still a way off. I am closing in on the menus though. Currently I have left to finish is the Item Mixing. I also before starting on the new features for the actual game need to redesign my level editor as I intend on storing data a little differently.

Anyway just a tiny update :)