Wednesday, 4 May 2011

Red Temple 1.5

Ok, I hope I got this right!

Red Temple 1.5 is now available for download (in the right sidebar).

Thursday, 7 April 2011

Red Temple 1.5 Soon

Well I'm getting closer to finishing 1.5. Not just quite ready to post the game download, but its getting close, I'll post here again when its ready, here some information on it.

Check for more information: RedTemple

Whats new?
  • Game rewritten using the 3D engine, which gives much cleaner menus, variable width text and allows for more sprites/special effects
  • Ability to save and play replays of your games
  • Ability to adjust sound/music levels
  • Ability to change background colours
  • Smooth movement (the movement stuttered in an earlier version)
  • Enemies given onscreen health/mana/misc bars
  • Added special effects
  • Now almost 400 items
  • Equipment and charms to increase your stats
  • Ability to enchant equipment to create even better items
  • 56 Attributes, from simple things like HP, AR to abilities like 'Rebirth' and 'Bomb Expert'
  • Multiple types of weapons such as Mines, bombs, swords, guns etc.
  • More enemies added from mine/bomb layers to tough creatures you need to summon yourself
  • Enemies given spells
  • Elements added into game, fire/ice/electric/poison and normal damage
  • Lots of recipes added
  • More medals added
  • New playable char 'Dip' added (starts locked)
  • Perks, allowing you to further personalise your character

Friday, 19 November 2010

Quick Update

Not done a lot since my last post, but I decided to post this anyway. I have added medal announcements. When completing a medal instead of just showing a medal symbol, it will now display what medal has just been completed.



I have also allowed the inventory bag space to increase. It will start at 40 slots, but as you earn certain medals it will grow.


Anyway, just a small update. Cya!

Wednesday, 17 November 2010

Red Temple 1.5 (NDS Homebrew) More Progress

I have now added elemental type attacks such as cold, fire and poison. These types of damages are normally from the environment and enemy spell attacks. Here you can see a fire damaging attack.

Enemies that can now cast spells also have a mana bar, so you can see if standing near them is safe.

NOTE: I will be adding a toggle button to show/hide certain bars so the player can decide how much info is needed.

The next two screen shots show the attribute list screen and the updated bioscreen. Here you can view all the different types of attributes armour, weapons and charms can have. Note that some attribute are not good ones, such as Infection, Wornout, Cracked Armour etc. The bioscreen now allows you to flick to enemy listings.


I have also added some new medals to the game.


Well hope you enjoyed some of those! Anyway, Cya!

Monday, 15 November 2010

Red Temple 1.5 (NDS Homebrew) Progress

Here's a few more screenshots from Red Temple 1.5.

The first two screenshots show a new screen allowing you to see all the active attributes given from your current equipment.


There are currently 44 different types of equipment attributes. All of which can be viewed with a new menu 'Attribute List'.

The next screenshot is showing the newly added health bars. They show for all living entities. As you can see here the player and enemies both have bars. You may also notice the destructible doors at the bottom right also have health bar (destructible doors are new to 1.5).



I have also been adding new items and equipment every so often. I have currently implemented 208 items/equipment. Still quite a few things to finish before 1.5 will be released, but hopefully one day! I have made more progress than listed, but I don't want to mention everything!

Cya!

Thursday, 14 October 2010

Red Temple 1.5 Continued

I decided to switch from fixed width text to variable width text (as you can see in the screenshots). I find it much easier to read, looks better too!

I have also changed recipes slightly.
Unknown = Completely new recipe - cannot see ingredients or result
"???????" = Recipe collected, but not made - can see ingredients but not the result
ResultName = Recipe has been used - can see ingredients and result of the mix

 

I have also added a new screen (not shown here) listing all the items and equipment in the game. Once you have held the item at least once, whether or not you keep it, you'll be able to view the details of the item here. On a side note the game is now featuring 116 items/equipment.

Anyway, now a texture bug has been fixed I can get back to adding some more stuff.

Friday, 10 September 2010

Red Temple 1.5 To Use 3D Engine

Reason I havn't made a post in a while is I have moved Red Temple to using the 3D engine. I havn't completed it all yet, but I have recently got text working, as well as the components and sprites. Here are 2 simple screenshots (not finished, no backgrounds done yet).


Once I've finished with the move to 3D I can continue with the content, such as equipment.

Anyway, Cya!